||The normal floor code.
||Kills the player on contact
||Causes the player to recieve knockback damage
||Shake the Wii Remote to start skating
||Bounces the player
||Bounces the player further
||Bounces the player super far
||Forcefully makes the player slide when standing on the surface. In order to prevent softlocking, the surface should not be flat.
||Causes the player to get burned by fire. Use this for Lava. Also applies to Walls.
||Jumps the same height as JumpLow
||Any Dry Bones that exist will not wander onto this collision code unless they are chasing the player.
||Sand collision. Includes footprints, and the ability to get stuck in the sand.
||Disables the player's shadow, and enable a reflection model to be displayed.
||Electrocutes the player.
||Activates the recovery bubble when the player touches
||Slow quicksand that causes the player to sink when standing in it. The player can still move around and jump to escape death.
||Just like Sink, but damages the player over time.
||Forcefully maintains the player's momentum. Use this on the top of fences to prevent players from standing on it.
||Emits water surface effects at the chest level of the player.
||Emits water surface effects at the waist level of the player.
||Emits water surface effects at the knee level of the player.
||Emits water surface effects at the player's feet. Does not passively emit particles, unlike the other WaterBottom codes. Use for wet surfaces.
||Causes the player to get damaged by spikes, causing the player to jump high and run around a bit. Similar to Lava, this also applies to walls.
||Fast quicksand that the player cannot escape. The player cannot move. Only spam (A) to stall death.
||Enables footprints when walking around. Also snow particles when moving around.
||This is a special floor code that only certain planets can use. It allows a rail to push the player along a path. Touching this floor code with
||Standing on this floor code will activate AreaMoveSphere, which pushes the player away from the center of the area.
||Allows the player to get crushed to death.
||Sand without footprints.
||Deadly poison. Functionally similar to SinkDeath, but with particles designed for poison death mud.
||Mud Surface. It prevents the player from jumping normally and makes the player move slower. Yoshi is unaffected walking on this code.
||Disables the player's shadow, and enables the reflection model. You can skate on this surface.
||Same as JumpLow.
||Slippery like Ice, but you cannot skate on it.
||Prevents the Spin Drill from drilling through this surface.
||Spinning brings up some grass particles. Otherwise acts normally
||Normal collision, just with special cloud particle effects.
||Press, but prevents slipping like NoSlip
||When stepping on this, all ForceDashCube's will be activated, giving the Rock Mushroom the speed of the area.
||Instantly kills the player with a gruesome disintegration animation.
||Emits dust particles when walking.
||Snow, but prevents slipping like NoSlip.